What stood in the way
A daily game lives or dies on its first minute. The rules had to click immediately, the puzzle had to be identical for everyone each day, and progress had to persist whether players signed in or not.
A daily word-chain game with streaks and an archive.
RIFT is a new daily puzzle: each day a clue and a keyboard of three-letter shards. Chain four shards with two-letter overlaps to find the single six-letter answer, in three tries.
Visit the live site (opens in a new tab)| Client | RIFT |
|---|---|
| Role | Game Design & Full-Stack Development |
| Timeline | 6 weeks |
| Year | 2026 |




Mechanic prototyping and puzzle generation rules.
Game UI, onboarding and theming.
Game engine, daily schedule, auth and stats.
Playtesting, puzzle seeding and deploy.
A daily game lives or dies on its first minute. The rules had to click immediately, the puzzle had to be identical for everyone each day, and progress had to persist whether players signed in or not.
We designed the shard mechanic and a three-step onboarding, then built a Next.js app with a UTC-based daily schedule, guest play stored on the device, and optional Google sign-in to sync scores and streaks across devices. An archive, stats panel and light/dark themes round it out.
Outcomes come from the Nuoxsoft project record and the live site. They are not independently measured metrics.